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Seedance 2.0 reference guide: images, video and audio

Runbo Li
Runbo Li
·
CEO of Magic Hour
·
Mar 15, 2026· 8 min read
AI Summary:
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Seedance 2.0 reference guide illustrating image, video and audio inputs for subject appearance, camera movement and audio cues

Contents

Create with Magic Hour
Make videos and images with AI.

To use references in Seedance 2.0, upload the actual image, video or audio files, identify them using your provider’s labels, and tell the model what to take from each one. For example: “Use Image 1 for the product’s appearance and Video 1 for the camera movement.” A filename typed into a prompt does not upload the file, and a phrase such as “identity lock” does not guarantee consistency.

Choose image-to-video when an image must be the opening frame. Choose reference-to-video when an asset should guide a new scene. These are different jobs, even when they use the same picture. This guide explains the distinction, the current input limits and six example briefs you can adapt.

The API details below refer to BytePlus ModelArk’s Seedance 2.0 documentation, checked September 10, 2026. Host interfaces may use different labels and restrictions. The example prompts are proposed starting points, not newly generated benchmarks.

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Start in Magic Hour AI Video Generator, choose the workflow that fits your source, and review a short draft before producing the final export.

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Which reference should you use?

What you want to preserve or borrow

Input to choose

Example instruction

The exact intended opening composition

First-frame image-to-video

Animate this opening image with a slow camera push

An opening and ending composition

First-and-last-frame image-to-video

Move from the first supplied frame to the last

A product or character’s appearance in a new scene

Reference image

Use Image 1 for the subject’s appearance

The look of a setting

Reference image

Use Image 2 for the room’s layout and lighting

Camera motion

Reference video

Borrow the camera path from Video 1, not its subject

A subject’s movement

Reference video

Use Video 1 for the walking action; keep the camera still

Music, voice or sound direction

Reference audio with an image or video

Use Audio 1 for the soundtrack or specified voice qualities

A change to existing footage

A supported video-editing workflow

Edit Video 1 and specify what should change

References condition a generated result. They do not turn it into a pixel-preserving editor or guarantee identical faces, products, timing or choreography. Check the output against the source asset before using it.

Step 1: Prepare only the assets the shot needs

Start with the deliverable. For a product reveal, the actual product image usually matters more than a mood board. For a motion study, the useful part of a reference video may be a brief turn or camera move rather than the entire clip.

Give each asset a written job before uploading it:

  • Image 1: The blue backpack to preserve, including its pockets and strap arrangement.
  • Image 2: The studio lighting and neutral background to borrow.
  • Video 1: The slow camera move around the object, without borrowing the object in that video.

Use clean assets that show the needed information. Crop away unrelated subjects when that helps identify the intended object, and trim video or audio to the useful segment. Keep your originals so you can compare the result later.

Do not fill every available slot by default. If two images show different versions of the same product, explain which one is authoritative or remove the conflicting image. Multiple references should add information, not require the model to guess which design you sell.

Current ModelArk input limits

The ModelArk video generation documentation lists these limits for the 2.0 series:

Reference type

Maximum count

Duration

File details

Images in omni-reference mode

9

Not applicable

Each image under 30 MB; supported formats include JPEG, PNG and WebP

Videos

3

Each 2–15 seconds; no more than 15 seconds combined

MP4 or MOV; each no more than 200 MB; 24–60 fps

Audio

3

Each 2–15 seconds; no more than 15 seconds combined

MP3 or WAV; each no more than 15 MB

A host can impose additional limits. Audio needs a visual reference: ModelArk does not support audio-only or text-plus-audio input without an image or video. First-frame mode uses one image; first-and-last-frame mode uses two. Those are separate from the nine-image omni-reference allowance.

For real people, check portrait access before building the brief. ModelArk requires its supported portrait-asset routes; an ordinary upload containing a real human face may be rejected. Use a permitted asset and obtain the necessary permission for the person, voice and material involved.

Step 2: Attach files and use the correct labels

In a browser interface, upload each asset and use the reference labels or selectable mentions that the application creates. Some hosts expose labels such as @Image1. Do not assume another provider uses the same spacing, tag syntax or upload controls.

For ModelArk’s API, the Seedance 2.0 tutorial uses typed content items with reference roles. The prompt identifies assets by media type and position, such as Image 1, Video 1 and Audio 1. Numbering is within each media type, starting at one, rather than one combined sequence for every file.

ModelArk input purpose

Role

Image used as a reference

reference_image

Video used as a reference

reference_video

Audio used as a reference

reference_audio

Required starting image

first_frame

Required ending image

last_frame

These role names belong to the API request structure. They are not bracketed prompt commands. Writing “[reference_image: backpack.png]” does not attach backpack.png. Writing “[identity_lock]”, “[camera_copy]” or “[beat_sync]” does not enable a documented ModelArk switch with that name.

Check the asset order before submitting. If you reorder or replace uploads, make sure “Image 1” still identifies the product rather than the lighting reference.

Step 3: State what to borrow and what to keep

A useful reference prompt answers four questions: Which asset supplies the subject? What happens? Which reference supplies the movement or look? What must remain unchanged?

Vague: “Use these references to make a cool backpack ad.”

More specific: “The blue backpack from Image 1 stands on a neutral studio floor. Keep its two front pockets and black shoulder straps. Use Image 2 for the soft side lighting only. Follow the slow camera move from Video 1; do not copy the object or background in that video.”

The second prompt makes the source of each decision explicit. It is still a request to a generative model, not proof that every feature will survive. Inspect pocket count, straps, logos and any detail a buyer would rely on.

If the opening composition must match an existing image, switch to first-frame mode. Use reference mode when you want a newly composed scene featuring the same product or character. For resolution, duration and audio choices, see the separate Seedance 2.0 settings guide.

Six reference prompt examples

These examples use ModelArk-style labels. Substitute the actual labels in your host. Each prompt assumes the named assets have already been uploaded and accepted.

1. Product appearance plus camera movement

Assets: Image 1 shows the product. Video 1 shows the desired camera move.

Prompt: “Show the orange desk lamp from Image 1 on a plain gray tabletop. Preserve the curved neck, circular base and single shade. Use Video 1 for the slow left-to-right camera arc only. The lamp stays still and fully visible. Soft studio light; no added writing.”

Check: The lamp’s construction, the direction of the camera move and whether the model borrowed unwanted objects from the video. An orbit can expose a side not shown in your photo; provide another consistent view if that detail matters.

2. The same illustrated character in a new location

Assets: Image 1 shows an illustrated character; Image 2 shows a location.

Prompt: “The small green robot from Image 1 walks through the workshop shown in Image 2. Keep the robot’s square head, yellow chest panel and two short antennae. Its steps are slow. The camera follows from the side in a single shot. Preserve the illustrated style.”

Check: Antennae, limb count, costume details and visual style throughout the clip. Reusing a reference across shots can guide continuity, but it does not guarantee an identical character every time.

3. Lighting without copying the reference subject

Assets: Image 1 shows the product; Image 2 provides lighting direction.

Prompt: “The ceramic bowl from Image 1 sits on a bare wooden table. Borrow only the warm light from the left and soft shadow from Image 2. Do not include the person or furniture in Image 2. The camera slowly moves closer to the bowl.”

Check: That the product is still the subject and the new scene has not inherited unrelated elements. If the style reference keeps taking over, replace it with a cleaner reference or describe the lighting in text.

4. Subject motion without the reference camera move

Assets: Image 1 shows a permitted character; Video 1 shows a simple movement.

Prompt: “The clay character from Image 1 performs the slow wave shown in Video 1. Borrow the arm movement only. Keep the camera fixed in a medium shot and keep the plain blue background from Image 1.”

Check: Which movement was transferred, whether the camera stayed still and whether hands or limbs deform. For a dedicated image-plus-motion-video task in Magic Hour, compare the available motion-control workflow rather than assuming every image-to-video model accepts motion references.

5. A visual scene with an audio reference

Assets: Image 1 shows the scene; Audio 1 supplies the intended sound direction.

Prompt: “Animate the paper boats in Image 1 drifting slowly along the stream. Use Audio 1 for the gentle piano soundtrack. Keep the camera above the stream, following the boats. No dialogue.”

Check: That audio is enabled, the soundtrack matches the intended direction and the video ends cleanly. If an exact recording and frame-accurate beat placement are required, retain the approved audio and align the finished video in an editor.

6. A first-to-last-frame transition

Assets: A prepared opening image and a prepared ending image attached to their dedicated first- and last-frame inputs.

Prompt: “The paper lantern opens gradually from its folded state into the expanded lantern. The camera stays still. Keep the same table, warm lighting and central position throughout the transition.”

Check: Both endpoint compositions and every intermediate frame. A plausible first and last image do not ensure a physically correct transition. Do not replace the actual frame inputs with a made-up “[first_frame_lock]” phrase.

What to change when a reference is ignored

Symptom

Useful next check

The wrong object becomes the subject

Name the object and its distinguishing features; remove unrelated content from the reference

A character changes appearance

Check for contradictory reference images and simplify the requested action

The camera moves instead of the subject

Specify which movement to borrow and whether the camera should remain fixed

The opening frame differs

Confirm first-frame mode rather than general reference mode; check aspect-ratio cropping

Upload fails before generation

Check file type, dimensions, duration, size and portrait permissions

Audio is missing or unrelated

Confirm audio output is enabled and the accepted audio reference is named correctly

A motion or beat is only approximate

Decide whether a generative approximation is sufficient or an editing workflow is required

Save the prompt, accepted asset labels, model variant and settings beside the downloaded result. Change one part of the brief at a time when diagnosing a problem so you can compare the effect.

Finish the job with the right tool

Use Seedance references to guide a new generated clip. If you already have an approved still and only need movement, Magic Hour image-to-video is another starting point. If you already have the video and a final spoken recording, a dedicated lip-sync tool addresses that narrower job.

Compare the full deliverable, including rejected candidates, finishing work and any required commercial plan. The Seedance pricing guide explains why a single attractive generation price is not the same as the cost of usable footage.

For the complete generation workflow, follow how to use Seedance 2.0.

Runbo Li
Runbo Li is the Co-founder and CEO of Magic Hour, where he builds AI video and image tools for content creation. He is a Y Combinator W24 founder and former Data Scientist at Meta, where he worked on 0-1 consumer social products in New Product Experimentation. He writes about AI video generation, AI image creation, creative workflows, and creator tools.
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